Please note: You may get an error message about not having a preview mesh. Navigate back to the skeleton and assign a Skeletal Mesh as a Preview Mesh and Apply these changes. Now retry Step 2.
Please note: Blend Depth determines how much the animation blends between the Base animation and the blended animation. A value of 0 will give full weight to the Shadow animation and higher Blend Depth will increase the influence of the Base Pose.
Please Note: If you want to realign animations in Unreal. Within the Animation Sequence, if you right-click on the timeline of the graph view (at the bottom of the screen) you can adjust the recording by adding (append) or removing frames to offset the animation in either direction.