Unity Plugin - How to Retrieve Pose Name Streamed from Hand Engine (Fidelity Glove)

Unity Plugin - How to Retrieve Pose Name Streamed from Hand Engine (Fidelity Glove)


Unity Plugin - How to Retrieve Pose Name Streamed from Hand Engine (Fidelity Glove)

Requirements


Pose Name information streamed to Unity

1- Once the streaming from Hand Engine to Unity has been set up, trigger the Play Mode and check the Hand Engine Client script.

2- The script will update to the current active pose:


Pose Name: This field will display the pose name currently recognized via the plugin, this does not mean that it is the key pose that is active, it just displays the name from the closest key pose the user is performing. 
Pose ID: The Pose ID field levels the key poses set in Hand Engine with IDs starting from zero (0).
Pose Active: The Pose active field works as a confirmation of whether the key pose set in Hand Engine has been fully reached
Pose Conf: This field refers to the confidence level the performer's hand has reached the key pose, it ranges from zero (0) to one (1).

TIP:  You can set up conditional scripts to perform actions based on any of the values from these fields. 

    • Related Articles

    • Unreal Engine Plugin - How to Retrieve Pose Name Streamed from Hand Engine (Fidelity Glove)

      Unreal Engine Plugin - How to Retrieve Pose Name Streamed from Hand Engine (Fidelity Glove) Requirements StretchSense Hand Engine software Unreal Engine 4.24 onwards (https://www.unrealengine.com/en-US/) Unreal Hand Engine Plugin: Download the most ...
    • Fidelity & SuperSplay Gloves - Unity Streaming

      Fidelity & SuperSplay Gloves - Unity Streaming Requirements StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for your license details. Unity Unity - Hand Engine Plugin ...
    • Studio Glove - Unity Streaming from Hand Engine via SDK

      Studio Glove - Unity Streaming from Hand Engine via SDK Unity Streaming NOTE: - Ensure all gloves have been paired and calibrated in Hand Engine. - Make sure to use either 2021 or 2022 Long-Term Support (LTS) versions of Unity. - Make sure your ...
    • Hand Engine 3 - Fidelity Glove - Connect and Calibrate

      Hand Engine 3 - Fidelity Glove - Connect and Calibrate 1. Performer Setup Create a performer Hand Engine 3 has the ability to create and store calibration for multiple performers. Upon launching a Default performer will be automatically generated. If ...
    • Fidelity & SuperSplay Gloves - Unreal Engine Streaming

      Fidelity & SuperSplay Gloves - Unreal Engine Streaming Requirements StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for your license details. Unreal Engine Unreal Engine ...