MotionBuilder Hand Dubbing Recording over pre-recorded data using the StretchSense Gloves

MotionBuilder Hand Dubbing Recording over pre-recorded data using the StretchSense Gloves


MotionBuilder Hand Dubbing: Recording over pre-recorded data using the StretchSense Gloves

Requirements

  • Operating System: Windows 10

Setting up your MotionBuilder Project

  1. Download and Install the StretchSense Hand Engine and MotionBuilder

NOTE: for this example, we are using version MotionBuilder 2020 

  1. Load in your body asset into MotionBuilder with recorded body and/or hand data


  

  1. Launch Hand Engine and set up your hands.

 

  1. Setup Remapping to target character FBX in MotionBuilder (FBX scanned into HE remap tool must be set up for remapping in T-Pose at the first frame and L or Paddle Pose for hands. See image below, for example, FBX to scan into HE)




Refer to the remapping guides below:  

 

  1. Setup streaming to MotionBuilder. You can use one glove to drive either the left or right hand.



  

  1. Tick the recording checkbox on the MotionBuilder Plugin to be able to record the live-streamed hand data on your target character in MotionBuilder

 

  1. Hit the Record Button and Create a new take. When prompted select yes to copy the data from the current take to the new take so you can always go back to the original take.


 

  

  1. You can now puppeteer or animate your character’s hands alongside body animation by pressing the record button on your newly created take. We recommend playing at half the speed (or slowed down speed e.g. 1/10th of normal speed) when recording in MotionBuilder directly onto your target character.


 


For example, in the images below the single index finger touching the wrist in the original recording has now been re-recorded to have the index and middle finger touch the back of the wrist (note the same time stamp between recordings).


 

    • Related Articles

    • Recording data in Hand Engine

      Recording data in Hand Engine 1. Recording in Hand Engine The recording section of Hand Engine can be found at the bottom center of the interface. Setting Recording Location: Please click on the Set Recording Location button to set the folder you ...
    • MotionBuilder - Streaming from Hand Engine

      MotionBuilder - Streaming from Hand Engine Requirements StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for details. MotionBuilder: Supports version 2016 or later ...
    • MotionBuilder - Retarget Recorded Hand Data FBX to Body Data in Post Production

      MotionBuilder - Retarget Recorded Hand Data FBX to Body Data in Post Production Requirements StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for details. MotionBuilder: ...
    • Maya - Keyframing using the StretchSense Gloves

      Maya - Keyframing using the StretchSense Gloves Requirements StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for details. Autodesk Maya (Maya 2016 to 2022): ...
    • Vicon Shogun Post 1 8 - Merging StretchSense Data

      Vicon Shogun Post 1.8 - Merging StretchSense Data Pre-requisites: Hand Engine 2.X or later Vicon Shogun Post 1.8 or later Latest StretchSense Script from Vicon https://www.vicon.com/software/models-and-scripts/stretchsense-scripts/ Latest VSS files ...